Retry20 User
Mesaje : 55 Data de inscriere : 22/12/2012
| Subiect: Plugin invis in romana Sam Dec 22, 2012 12:53 pm | |
| Descriere: Acest plugin face ca coechipieri tai sa se faca invizibili in cazul in care ai fps mic prin a tasta in say /invis este in romana. Nume: Invis Versiune: 2.0 Autor: SchlumPF Instalare: Fisierul invis.amxx il copiati in amxmodx/plugins. Intrati in configs/plugins.ini si adaugati la sfarsit: Cod:invis.amxx Imagini: n-am Descarcare: http://www.mediafire.com/?3kcvu65in2izmjd.sma | Ascunde codul#include #include #include #include
#define MAX_ENTITYS 900+15*32 // (900+15*SERVER_SLOTS) is the calculation cs uses but it can be bypassed by the "-num_edicts "-parameter
new bool:g_bPlayerInvisible[33];
new g_iSpectatedId[33];
public plugin_init( ) { register_plugin( "Invis", "2.0", "SchlumPF" ); register_clcmd( "say /invis", "menuInvisDisplay" ); register_menucmd( register_menuid( "\rMeniu Invi\w( faci jucatorii invizibili )^n^n" ), 1023, "menuInvisAction" ); register_forward( FM_AddToFullPack, "fwdAddToFullPack_Post", 1 ); RegisterHam( Ham_Spawn, "player", "hamSpawnPlayer_Post", 1 ); register_event( "SpecHealth2", "eventSpecHealth2", "bd" ); }
public fwdAddToFullPack_Post( es_handle, e, ent, host, hostflags, player, pset ) { if( player && g_bPlayerInvisible[host] && host != ent && ent != g_iSpectatedId[host] && get_user_team(host) == get_user_team(ent) ) { static const Float:corner[8][3] = { { -4096.0, -4096.0, -4096.0 }, { -4096.0, -4096.0, 4096.0 }, { -4096.0, 4096.0, -4096.0 }, { -4096.0, 4096.0, 4096.0 }, { 4096.0, -4096.0, -4096.0 }, { 4096.0, -4096.0, 4096.0 }, { 4096.0, 4096.0, -4096.0 }, { 4096.0, 4096.0, 4096.0 } }; // rounded; distance from the map's center to the corners; sqrt( 4096^2 + 4096^2 + 4096^2 ) static const Float:map_distance = 7094.480108; static Float:origin[3]; get_es( es_handle, ES_Origin, origin ); static i; while( get_distance_f( origin, corner[i] ) > map_distance ) { if( ++i >= sizeof( corner ) ) { // better to nullify the varibale now then doing it each time before the loop i = 0; } } set_es( es_handle, ES_Origin, corner[i] ); set_es( es_handle, ES_Effects, get_es( es_handle, ES_Effects ) | EF_NODRAW ); }
}
public hamSpawnPlayer_Post( id ) { g_iSpectatedId[id] = 0; }
// thanks to xPaw who told me about this event public eventSpecHealth2( id ) { g_iSpectatedId[id] = read_data( 2 ); }
public menuInvisDisplay( id ) { static menu[256]; new len = formatex( menu, 255, "\rMeniu Invi\w( faci jucatorii invizibili )^n^n" ); len += formatex( menu[len], 255 - len, "\r1. \wJucatori: %s^n", g_bPlayerInvisible[id] ? "Invizibili" : "Vizibili" ); len += formatex( menu[len], 255 - len, "^n\r0. \wIesire" ); show_menu( id, ( 1<<0 | 1<<9 ), menu, -1 ); return PLUGIN_HANDLED; }
public menuInvisAction( id, key ) { switch( key ) { case 0: { g_bPlayerInvisible[id] = !g_bPlayerInvisible[id]; menuInvisDisplay( id ); } case 9: show_menu( id, 0, "" ); } }
public client_connect( id ) { g_bPlayerInvisible[id] = false; g_iSpectatedId[id] = 0; } | |
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